There are guys out there, that can do a lot better with Renderworks, so I don't think it is necessary to buy a standalone renderer. No post adjustments:Īnd the last one is very basic modelling and very basic rendering, but it looks OK because it is manipulated into an actual photo: This one is from before HDRI and just has a regular background. This is done with VW2008:īuilding exteriors are fairly easy as long as you go for that clinical look. Objects placed in exteriors with a ground plane and a HDRI background are fairly easy to get OK with no tweaking and no indirect lighting. Indirect lighting would have helped, if I had the time to wait or a 50Ghz processor: Here I had to model the entire interior (in VW2008), which took longer time and provided less realism. No post processing was done and no indirect lighting was used: Once the camera angle is alright, I can place anything on that carpet and use it as a photo studio.
This one is made with VW2008 and looks allright because the foreground object is aligned to a HDRI background. Here is an object modelled in VW2011, which was really easy to render OK with no tweaks in Photoshop or anything and no indirect lighting: If you have Matt Panzers Photomatch, that will help aligning modelled and real objects. You will probably need PS or Pixelmator to do photomanipulations.Įvery time you can do some of the elements of the rendering from an actual photo, you save a lot of time. The easiest in my experience are objects, then interiors, then exteriors, then landscapes.
PIXPLANT SHADOWS FULL
The really cool thing is that once imported, PS treats each individual object as a seperate design layer! I don't however recommend shipping a large file into PS, unless you have a room full of RAM! It won't work, and you could be faced with several HUNDRED layers! and the disappearing mouse! Edited Maby ChristienĬome to think of it, I believe that landscape renderings are actually the toughest of all to get right.
PIXPLANT SHADOWS PLUS
On a plus note for PS CS5, you can export your design as a 3DS file into Photoshop and paint directly onto the 3D object(s). (in a pinch, scan it a Kinko's and adjust from the copier) No one program does it all at 100%, so just find out what works for you. So in answer to your question, if your clients are complaining, then you have to step-it up! You can trace your drafting and render by hand, or your gonna have to get some sort of image editing program, to take it to the next level. Again not bad, but very hard and uninviting. This one is a little better, but to appear realalistic, I would have a decent amount of shading and 'shmutzing' in PS to get it to look right. The second is the Mayor's door, with part of the Gym on the other side. Not bad, not good either! The People really suck and the whole thing feels very SIMS. This was about the best my comp could do at the time, and rendering time was a nightmare! I think this is VW 11 or 12. This is for Music Man, and utilizes nothing but VW textures, and no HDRI background. Now here is two when I first started out. The cantaleavered steps and the compound raked stage add a sense of precariousness to the action, and water is always an acceptable choice in Greek Tragedy and allowed for a wonderfull way to show an off-stage death, and Electra's re-birth when she bathes in her mother's blood, that runs freely down the waterfall, at the end of the production.
On a side note, the design is clean and simple, and reflects a bleak existence where escape from Electra's reminders of past treachery is imposible. When presenting(11x17), at a small distance, it appears natural and somewhat real.(4') Also, the beach sand mapped really nice to the NURBS(Interpolated) surface, and helped in pulling some detail out of the surface. The wall texture in this image, I think was around 10MB. The only VW texture is Lead 01 that I used on the stair units and a rusted metal for the Schedule 40 pipe, to me the Lead 01 looks more like rock, but it works for the design. Although I did create most of the textures and the floor in CS5 and then imported. Here is a render using CS5 to add the three people, and the two statues, everything else is VW.