The original X: Beyond the Frontier had you playing as Kyle Brennan, the pilot of an experimental Terran jumpdrive-equipped ship that allows ships to instantly teleport to any functional jumpgate.
The Argon are basically the default hero race in most of the games, and the story is broadly written to make the Argon always look like the good guys. Earth command blew up their jumpgate to prevent the Xenon from reaching Earth, stranding any other remaining colonists out there, forcing them to make contact with aliens and integrate alien technology and with other alien races in the jumpgate network (which became the Commonwealth of Planets, basically the Star Trek Federation) to survive. The people of Earth sent colony ships and AI-driven unmanned terraforming ships through the jump network to colonize the galaxy, but then the terraformer AI was corrupted and turned into the Xenon that instead tried to wipe out all life.
To recap the events of the game in greater detail with regard to Terrans, humans started colonizing space after they discovered that their stable wormhole jumpgate technology accidentally connected to an already-existing jumpgate network created by never-appearing convenient plot device precursor aliens just called “The Ancients”. A multitude of new technologies and weapons systems, make the player even more devastating in combat multi threat targeting system allows for numerous targets to be pin pointed simultaneously.As mentioned in the base-game review, humans are split up into several factions in the X-universe.Players can fly much closer to planetary bodies where space stations can hang in low planetary orbits. Completely redesigned X universe, with new high detailed environments including asteroid fields, dense gaseous nebulae's, star ship graveyards and much more.A new graphical user interface prevents less screen obstruction and faster access to all game options.Star ship detail has been massively increased over 10 times greater than the previous game at an average of 25,000 polygons per ship Over 200 newly designed models have been created for X3.Factories are constructed by non player characters, which can freely trade wars in sectors affect the universal economy, while opportunities bring challenges to both novice and experienced players. Functions using established business models of 'Elasticity of demand', 'Economies of scale' and 'Return on investment'. A freshly developed economy system allows for more imaginative ways to conquer your foes via commerce.X3: REUNION engine utilizes the very latest DirectX 9 graphical technology pixel shader technology is used to create realistic reflections across a variety of surface types, while bump maps and specula maps add detail to the geometry of objects.
X3 reunion no asteroids in list professional#
THINK through a professional screen-written story line, to unravel the destiny of the galaxy. Budding trade entrepreneurs can BUILD interconnecting factories to create huge space borne complexes, to truly mass produce commodities. FIGHT individual dog fights or command full-scale fleets against massive enemy armadas. TRADE in a new economy, dynamically reactive in pricing relative to supply and demand.
X3 reunion no asteroids in list movie#
Utilising the 'X3 Reality' engine, X3 pushes the graphical boundary to movie quality in-game graphics. X3: REUNION continues to lead the way in offering players the ultimate open ended game play experience, backed by an addictive storyline and intense combat/trading action.